V0.1.2
West of the Witchlands » Devlog
CHANGELOG
- Added "Energy" system for abilities, enemies drop energy which is then consumed by the player to cast spells. Stored energy is tracked as a bar above the player, energy cost is denoted in a spell's cast icon.
- Added "Currency" drops, these are tracked but do not do anything as of yet
- Added DoF post processing, better color grading
- Minimap now displays in sepia color tone to distinguish from regular camera
- Ability cast time indicator has been added
- Some new BGM has been added to the Javelina Flats level
- Bullets now have falloff damage, damage will begun to reduce around the edges of the screen (given a 1920x1080 monitor) and distance further reduces damage until reaching 0
- Some additional SFX and VFX have been added to spells
- Short invuln window added when dodge-rolling
- Enemies should no longer spawn inside buildings (Not 100% sure but it's at least better)
- Some controls indicators have been added to the in-game UI
- Enemies no longer spawn continuously, initial enemy heavily reduces
- Overhangs stay transparent unless player is above them
Files
west-of-the-witchlands-windows.zip 351 MB
Version 0.1.2 May 18, 2023
Get West of the Witchlands
West of the Witchlands
Kill 1 Billion Gnolls
Status | Released |
Author | IronFeatherGames |
Genre | Action |
Tags | Roguelike, Roguelite, Top down shooter, Twin Stick Shooter |
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